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Designed by Joe Ybarra, designer of the classic Starflight games, Alien Legacy is an excellent space strategy game with a good dose of adventure and action elements thrown in.In the tradition of Starflight, explore and build new colonies on distant planets while researching alien technologies. The cliche plot at the start soon evolves into an interesting mix of alien espionage, mysteries, and intergalactic conflicts. A solid game (although not a classic that Starflight is) that was severely underrated and underhyped, and light-years better than the its overhyped cousin Outpost:)Review By HOTUD External links. Beenthere sent this sort of tutorialI've played this game more times than I remember. Here is how you win:1) Know that the game moves forward in turns at a set speed, regardless of what you are doing. You control the speed (1-10), but it keeps going, even while you are exploring, so you have to watch the turns carefully.2) At about turn 426 or so, there will be a crisis where you will have to move everything off the Calypso to somewhere else ASAP, or you will lose whatever is still there (people, resources, robots), so you have to have a space station ready to receive them plus enough room at no more than 2 colonies on Gaia (pay attention to those numbers). More than 2 colonies on Gaia before the next crisis strikes (plant life starts attacking the colonies on Gaia) will start that crisis prematurely, and make it that much more difficult to gather the technology and resources you need to defeat the NEXT big crisis (aliens hiding out on the gas planet next to Zeus).3) The key is to delay the onset of these crisis as long as possible to give you time to gather resources and technology (the most time-consuming part of this game) to prevail over them as handily as possible.
This Alien Legacy The Origins of 'Sodomy' Laws in British Colonialism I. Introduction Three Trials Colonial L.
![Alien Legacy Walkthrough Alien Legacy Walkthrough](/uploads/1/2/5/8/125801455/586956885.jpg)
Experience playing the game will give you the knowledge to do that.4) One thing you can do that will give you a big advantage at the very start: construct 7 or more factories on Calypso and let them all produce at least one ship, then make them inactive while you focus on sending exploration ships to the inner planets to do some initial exploration (you have to do that early in order to allow technology discoveries to occur). At the same time, immediately build up two colonies on Gaia, but not more, with a minimum of 2 factories and 2 power plants, and 1 science lab as soon as you can, using the personal freed up from pausing the factories on Calypso. Veteran 2014-08-02 -2 points DOS versionLater in the game, when you develop the mass driver, do NOT use them to send ore to the space station around the world with aliens.
This game has a bug in it that will cause the game to crash permanently if you do that.Another bug: sometimes if you start your second colony on Gaia too early in the game, it will cause some kind of problem and the colony will mysteriously move to another location on the planet, and other problems seem to start because of it. Just wait until you discover the 'colony-location detector' (can't remember the name), then there won't be a problem.Another bug: the game seems to have a limited number of memory allocations for colonies. If you build too many of them, it will cause a permanent crash situation and it will be difficult to recover unless you have a saved game that you can go back to; but even then I've had situations when even that didn't help. Going over 'the limit' probably causes some data to be overwritten. Some coder did some poor work there.Another bug.
Random Lurker 2013-07-06 0 point DOS versionIgnore those useless comments by the 'beenthere' guy. Maybe he should playing lame current-gen games off Steam if he thinks this game has bad graphics or needs some stupid remake. Certain people don't belong on sites like this.Also, setting your cpu cycles to 30,000 for every game in DOSBox is flat out retarded. Doing so would make a countless amount of games run too fast - in turn screwing up audio sync, animations and worse. Cycles should be either set to Auto or per-game depending on its requirements.
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